fighter guide

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fighter guide

Post  Wesley on Wed Aug 27, 2008 10:21 pm

.
(Note that you can roll the dice as long as you want although
Sometimes getting 4/4 for INT and LUK takes a long time.) Also,
If you can't get 4/4 on INT and LUK then try to get at least 4/5 or
5/5 if you plan on buying AP later.


ok, well you should have you're dex +2 of you're level so
just say you were level 12 you're dex should be 14. make
sure you're dex is at 60 by level 30 so you can hit stronger
monsters. the more STR the more dmg, the more DEX the more
ACC (&some dmg, not as much as STR though) Once you are level
30 Stop adding dex, just add str each level until you are level
40 then start adding dex.
-Why be a warrior? [1.2]

1. Easiest to level 1-10
2. Best melee dmg (Per single hit =])
3. Slash blast owns =]]
5. Huge health

-Why not be a warrior? [1.3]

1. Hard to level 20-30 if not training right
2. Hard class to use compared to Mages & Thief?s
3. Not much mp....
4. Aren?t ranged so you have to hit stuff close = [
5. Hard to pq as accuracy is low and damage
is really unstable.

-Becoming a warrior [1.4]
Now you're in perion, go to the top of the map, where you'll
find a building (The biggest building in Perion of all). Walk
in, and you'll see Dances With Balrog (That's his name),
Talk to him and he says as long as you have 35 STR and are
Level 10, you can become a Warrior! Congrats, You are
now a warrior =] You would have gained about 80-120 hp which
is very useful =] Now let's look at you're SP!

-Skill Descriptions [1.5]

First of all I will explain to you what each skill does:

>>-===================== <_< ^_^ >_> =========================-<<

[Improving HP Recovery]
Max level: 16
Requirements: none

This skill will improve the amount of HP you get when you
Stand still for 10 seconds. It's not necessary, but is pretty
good at lower levels.

Level 1: Recover additional +3
Level 8: Recover additional +24
Level 16: Recover additional +50

>>-===================== <_< ^_^ >_> =========================-<<

[Improving MAX HP]
Max level: 10
Requirements: 5 in Improving HP recovery

While having a level up and if an Ability Point is used to increase
the amount of HP, it raises the level of increase for Max HP.
Maxing this skill will give you closer to 70HP per level up.

Level 1: Add 3 more for Max HP when level up
Level 5: Add 15 more for Max HP when level up
Level 10: Add 30 more for Max HP when level up

>>-===================== <_< ^_^ >_> =========================-<<

[Endure:]
Max level: 8
Requirements: 3 Improving Max HP

Even while hanging on a rope or on a ladder, you will be able to
recover some HP after a certain amount of time. The higher the
level, the faster the recovery time.

Level 1: Recover HP every 31 seconds
Level 4: Recover HP every 22 seconds
Level 8: Recover HP every 10 seconds

>>-===================== <_< ^_^ >_> =========================-<<
[Iron Body]
Max level: 20
Requirements: 3 Endure

Temporarily increases your weapon's defence. This skill will may
be useless later, and is a pretty bad waste of SP!

Level 1: MP -5; Weapon defence +2 for 15 seconds
Level 10: MP -5; Weapon defence +20 for 150 seconds
Level 20: MP -10; Weapon defence +40 for 300 seconds

>>-===================== <_< ^_^ >_> =========================-<<

[Power Strike]
Max level: 20
Requirements: none

This will your main skill for a very long time. At max level, it
does 260% damage of your normal attack, which simply is awesome.
You basically HAVE to max this; it's one of the greatest skills
You will use, You will still be using this skill at level 70+
Until you get Coma/Combo which means it's a must to max!

Level 1: MP -6; Sword damage 108%
Level 10: MP -6; Sword damage 180%
Level 20: MP -12; Sword damage 260%

>>-===================== <_< ^_^ >_> =========================-<<

[Slash Blast]
Max level: 20
Requirements: 1 Power Strike

Your main mob skill. You lose HP and MP when using this skill.
It attacks 6 monsters within your weapon range at 130% of your
damage at level 20. Some leave it at lv10, where it does 94%
damage, while not having to deal with the double MP/HP cost,
where as others prefer to max it so they can level faster,
the choice is yours...

Level 1: MP -7; HP -8, damage 56%
Level 10: MP -7; HP -8, damage 92%
Level 20: MP -14; HP -16, damage 130%

>>-===================== <_< ^_^ >_> =========================-<<


-Builds [1.6]

My Build (...)

level 10 -1 Improving HP Recovery
level 11 -3 Improving HP Recovery
level 12 -1 Improving HP Recovery, 2 Improving Max HP Increase
level 13 -3 Improving Max HP Increase
level 14 -3 Improving Max HP Increase
level 15 -3 Improving Max HP Increase
level 16 -3 Improving Max HP Increase
level 17 -2 Improving Max HP Increase , 1 PS
level 18 -3 SB
level 19 -3 SB
level 20 -3 SB
level 21 -3 SB
level 22 -3 SB
level 23 -3 SB
level 24 -2 SB , 1 PS
level 25 -3 PS
level 26 -3 PS
level 27 -3 PS
level 28 -3 PS
level 29 -3 PS
Level 30 -3 PS

at the end the build would be:

Improving HP recovery Maxed
Improving max HP maxed
PS & SB maxed

-Training guide / Where to level [1.7]

10 - 15:

HPQ IS A MUST! , henseys Hunting Ground One - Fight Slimes or Orange mushrooms

15 - 20

Henseys Hunting Ground One - Fight Orange mushrooms,
green mushrooms or go to pig beach. HPQ IS RECOMENDED

20 - 30

PQ! PQPQPQPQPQPQPQPQPQPQPQPQ!!!!1 YOU MUST DO PQ! lol, high
exp and good rewards, if not you could train in the Dungeon
on Green mushrooms or Horny Mushrooms.

>>-===================== <_< ^_^ >_> =========================-<<


[1.8] 1st & 2nd PQ!

-1st PQ: HPQ [1.9]

-Description of HPQ [DESC1]

The 1st PQ is in Henesys. A party of 3, including the
leader, goes into an area where you have to hit plants to obtain
seeds of a variety of colors. You then place the seeds on a
platform. If they grow into a flower you have put it in the right
place, if not try another platform. Once all the seeds have
flowered a bunny will appear and it will be attacked by monsters.
You must defend the bunny so it can make moon rice cakes for
Growly. A fairly simple quest, it requires you to be level 10
and up.

-What you do in HPQ [WYD1]

What you have to do is hit the plants, causing them to drop
seeds. Then you put the seeds on the floating grass, but not
just anywhere. You have to put them in certon places, depending on
the seed's color.

Blue seed-Upper Left patch of grass

Green Seed-Upper Right patch

Yellow Seed-Middle Left patch

Purple Seed-Middle Right

Brown Seed-Lower Left patch

Pink Seed-Lower Right patch

When all the seeds are in the right place of the floating grass,
it disapears and a flower appears. When all 6 seeds are in place,
the Moon Bunny will appear near the center.

Now is when the real action starts. Now you have to deffend
the Moon Bunny from flying monsters while it's making rice cakes.
The monsters don't really have much HP, but wave after wave will
just keep comming until the leader has 10 rice cakes and talks to
Growlie. Until then, the Moon Bunny will also keep making rice cakes.

The monsters will come from every angle of the screen so it's best to
either split up in certain areas or all stay in one spot, I recomend
you split up. Once the leader has all 10 rice cakes you willall go to
another room, whee the leader can decide weather to rush or go to bonus.

What the bonus consists of:

Pigs, Ribboned pigs, some Iron pigs (don't need much acc to
hit in hpq), which is decent exp for you're lvl.

You are well on you're way to becoming a Crusader and beyond!

-Skill descriptions [2.7]

>>-===================== <_< ^_^ >_> =========================-<<

Mastery - This should be raised to level 19 or 20 before you start
bringing up any other skills.
The increased minimum damage and accuracy is very important.

>>-===================== <_< ^_^ >_> =========================-<<

Final Attack - This is a good choice if you like to fight powerful
monsters with Power Strike or Slash Blast instead of normal
hitting. It lets you land an extra attack right after using a
skill attack (Power Strike or Slash Blast) without using any MP.
However, it can hurt you if you don't know how to use it.
Because a Final Attack takes less time to use than a normal attack,
it may hit the enemy before it recovers from the first knockback.
This results in a failure to knockback the enemy with the Final
Attack, even if you do sufficient damage.
Against slow enemies such as Stone Golems, this is not a big
problem. On the other hand, a normal speed monster may hit you
before you kill/knockback with a third hit, and a pepe could even
avoid your attack if it is lucky enough. To get around this problem,
either fight monsters that you will almost always kill in 1-2 hits.

>>-===================== <_< ^_^ >_> =========================-<<

Booster - This is a very important skill if you use two-handed
axes. The reason for this is because two-handed axes are the
slowest of all weapons available to the Fighter.
However, adding points increases the duration and decreases HP/MP
cost without making the weapon any faster.
For this reason, you only need 5-6 points to start off with, and
can add more later.
At level 6, it costs 24 HP/MP and lasts for 60 seconds.
This skill should probably be taken second or third if you use
two-handed axes, and any time you want for other weapons.

>>-===================== <_< ^_^ >_> =========================-<<

Rage - This is an extremely useful skill.
Once you raise it to level 19-20, it adds 10 Attack Power, which
is like having a sparta stronger than a doombringer, which is what
having a weapon 10 levels higher means.
After using Iron Body, the defence penalty is completely negated.
After applying multipliers from Power Strike and Slash Blast, this
can easily raise your damage by a few hundred per hit. This would
make a good second skill if you don't mind spending the extra MP
on it. It costs 20 MP for 160 seconds at level 20.

>>-===================== <_< ^_^ >_> =========================-<<

Power Guard - This is a powerful defensive skill. When you are hit
with a touch attack (when you are ran or hitten by monsters), it
reduces the damage done to you by a certain percent and also does
that amount of damage to the monster.
For example, an attack that would normally do 100 damage to you
would do only 60 to you with level 30 Power Guard, and would also
do 40 damage to the monster.
However, it has a fairly high MP cost and short duration compared
with other Fighter spells.
This skill will reduce the damage you take by a lot, but also eats
up MP pretty quickly and has to be recast often.
It's up to you to decide when the HP it saves You?re worth the MP
and repeated casting.

>>-===================== <_< ^_^ >_> =========================-<<

-Builds [2.8]

Recomended Build =]

Level 30 - 1 Sword/Axe Mastery
Level 31 - 3 Sword/Axe Mastery
Level 32 - 3 Sword/Axe Mastery
Level 33 - 3 Sword/Axe Mastery
Level 34 - 3 Sword/Axe Mastery
Level 35 - 3 Sword/Axe Mastery
Level 36 - 3 Sword/Axe Mastery
Level 37 - 3 Final Attack: Sword/Axe
Level 38 - 3 Final Attack: Sword/Axe
Level 39 - 3 Final Attack: Sword/Axe
Level 40 - 3 Final Attack: Sword/Axe
Level 41 - 3 Final Attack: Sword/Axe
Level 42 - 3 Final Attack: Sword/Axe
Level 43 - 3 Final Attack: Sword/Axe
Level 44 - 3 Final Attack: Sword/Axe
Level 45 - 3 Final Attack: Sword/Axe
Level 46 - 3 Final Attack: Sword/Axe
Level 47 - 3 Rage
Level 48 - 3 Rage
Level 49 - 3 Rage
Level 50 - 3 Rage
Level 51 - 3 Rage
Level 52 - 3 Rage
Level 53 - 2 Rage ,1 Power Guard
Level 54 - 3 Power Guard
Level 55 - 3 Power Guard
Level 56 - 3 Power Guard
Level 57 - 3 Power Guard
Level 58 - 3 Power Guard
Level 59 - 3 Power Guard
Level 60 - 3 Power Guard
Level 61 - 3 Power Guard
Level 62 - 3 Power Guard
Level 63 - 2 Power Guard
Level 64 - 3 Sword/Axe Booster
Level 65 - 3 Sword/Axe Booster
Level 66 - 3 Sword/Axe Booster
Level 67 - 3 Sword/Axe Booster
Level 68 - 3 Sword/Axe Booster
Level 69 - 3 Sword/Axe Booster
Level 70 - 2 sword/Axe Booster ,1 anything mush1l.gif'''

So the end of this you're skills will be:

Mastery Maxed
Final Attack Maxed
Power Guard Maxed
Rage Maxed
Weapon Booster Maxed
1 into Anything

-Training guide / Where to level [2.9]

30 - 35:
Jr Kitties, Wild Boars, Zombie Mushroom or Evil eyes

35 - 40:
PQ IS GREAT FOR EXP AND ITEMS or Jr Kitties, Fire Boars,
Jr wraiths, Evil eyes, pepes

40 - 45:
Ludi PQ, JR Kitties, Copper Drakes, JR Pepes. JR wraith, Wild
Cargo, Evil eyes, jr yetis or Mushmom Possibly

45 - 50:
Ludi PQ, Golems, Copper Drakes, JR yeti's, JR Pepes, Cold eyes,
Wild Cargo, Ice Drakes, Tauro Macis possibly

50 - 70

Mixed Golems, Drakes, Yeti's, Tauro Macis, Zombies, Wild Cargo,
Soul Teddy, Dark Pepe, Voodoos/Hoodoos, Zombie mushmom possibly

builds

Level 71- 3 into Combo Attack (4)
Level 72- 3 into Combo Attack (7)
Level 73- 3 into Combo Attack (10)
Level 74- 3 into Combo Attack (13)
Level 75- 3 into Combo Attack (16)
Level 76- 3 into Combo Attack (19)
Level 77- 3 into Combo Attack (22)
Level 78- 3 into Combo Attack (25)
Level 79- 3 into Combo Attack (28)
Level 80- 2 into Combo Attack (MAX), 1 into Panic
Level 81- 3 into Coma (4)
Level 82- 3 into Coma (7)
Level 83- 3 into Coma (10)
Level 84- 3 into Coma (13)
Level 85- 3 into Coma (16)
Level 86- 3 into Coma (19)
Level 87- 3 into Coma (22)
Level 88- 3 into Coma (25)
Level 89- 3 into Coma (28)
Level 90- 2 into Coma (MAX) 1 into Panic
Level 91- 3 into Panic (4)
Level 92- 3 into Panic (7)
Level 93- 3 into Panic (10)
Level 94- 3 into Panic (13)
Level 95- 3 into Panic (16)
Level 96- 3 into Panic (19)
Level 97- 3 into Panic (22)
Level 98- 3 into Panic (25)
Level 99- 3 into Panic (28)
Level 100- 2 into Panic (MAX), 1 Shout
Level 101- 3 Shout (4)
Level 102- 3 Shout (7)
Level 103- 3 Shout (10)
Level 104- 3 Shout (13)
Level 105- 3 Shout (16)
Level 106- 3 Shout (19)
Level 107- 3 Shout (23)
Level 108- 3 Shout (26)
Level 109- 3 Shout (29)
Level 110- 1 Shout (MAX), 2 Improving MP Recovery
Level 111- 3 Relax (5)
Level 112- 3 Relax (Cool
Level 113- 3 Relax (11)
Level 114- 3 Relax (14)
Level 115- 3 Relax (17)
Level 116- 3 Relax (MAX)
Level 117- 2 Armour Crash
Level 118- 3 Armour Crash (5)
Level 119- 3 Armour Crash (Cool
Level 120- 3 Armour Crash (11)

So the end of this you're skills will be:

Combo Maxed
Coma Maxed
Panic Maxed
Shout Maxed
Armor crash Lvl 11
Relax Maxed

-Training guide/Where to level [3.7]

Level 70-90

FoG, Master Soul Teddies, Hectors/White Pangs, wolfs,
Zombies, Gryphons, Duals

Level 90-100
Duals (may be too easy) lycanthropes, Fire Dog, JR Ballrog,
Crimson Rog, Grims, Spirit Vikings, Lethal Squids

Level 100+

Wesley
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fighter

Post  N4ru70 on Mon Sep 01, 2008 10:38 pm

tnx for the info btw i lke your pic animation lol lol!

_________________
believe it

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