Magicians Guide
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Magicians Guide
The Mage's main stat is INT. This stat increases magic damage and defense. It also increases the amount of MP you will get per level up. You’ll be spending most of your stat points in here. LUK is the secondary stat. It raises availability and decreases the amount of EXP you lose when you die.
It doesn’t matter what your INT and LUK are as long as you rolled at least STR and DEX as fives or lower. If you didn't get the stats you want click the little red dice next to your character at character creation. Now how to spend your stat points during levels is easy enough to understand. First you need to see that your LUK is 13 at level 10. Don’t make it 13 any time before or after Level 10. Then you can spend all your stat points in LUK but other wise they all go into INT. This will allow you to wear most equipment (maybe not all on the level requirements) and since INT gives more MP, your MP levels will be quite high after a few levels. If you are feeling you are taking to much damage or just don’t like your armor go ahead and spend some stat points into LUK on levels other than 15,20,etc (not recommended)
For a start, add all points to Int till it is 20, which is
required for the Magician job. Keep Luk 3 more than your current level, since
it is neccesary for equipments. Never waste any points on MP and HP, cause you
get free HP and MP increase every level.
Level- Skill Points
8 - Energy Bolt (1)
9 - Improving Max MP Recovery (3)
10 - Improving Max MP Recovery (2), Improving Max MP Increase (1)
11 - Improving Max MP Increase (3)
12 - Improving Max MP Increase (3)
13 - Improving Max MP Increase (3)
14 - Magic Claw (3)
15 - Magic Claw (3)
16 - Magic Claw (3)
17 - Magic Claw (3)
18 - Magic Claw (3)
19 - Magic Claw (3)
20 - Magic Claw (2), Improving Max MP Recovery (1)
21 - Improving Max MP Recovery (3)
22 - Improving Max MP Recovery (2), Magic Guard (1)
23 - Magic Guard (3)
24 - Magic Guard (3)
25 - Magic Guard (3)
26 - Magic Guard (3)
27 - Magic Guard (3)
28 - Magic Guard (3)
29 - Magic Guard (1), Magic Armour (2)
30 - Magic Armour (3)
2nd Job
Coming Soon
It doesn’t matter what your INT and LUK are as long as you rolled at least STR and DEX as fives or lower. If you didn't get the stats you want click the little red dice next to your character at character creation. Now how to spend your stat points during levels is easy enough to understand. First you need to see that your LUK is 13 at level 10. Don’t make it 13 any time before or after Level 10. Then you can spend all your stat points in LUK but other wise they all go into INT. This will allow you to wear most equipment (maybe not all on the level requirements) and since INT gives more MP, your MP levels will be quite high after a few levels. If you are feeling you are taking to much damage or just don’t like your armor go ahead and spend some stat points into LUK on levels other than 15,20,etc (not recommended)
For a start, add all points to Int till it is 20, which is
required for the Magician job. Keep Luk 3 more than your current level, since
it is neccesary for equipments. Never waste any points on MP and HP, cause you
get free HP and MP increase every level.
Level- Skill Points
8 - Energy Bolt (1)
9 - Improving Max MP Recovery (3)
10 - Improving Max MP Recovery (2), Improving Max MP Increase (1)
11 - Improving Max MP Increase (3)
12 - Improving Max MP Increase (3)
13 - Improving Max MP Increase (3)
14 - Magic Claw (3)
15 - Magic Claw (3)
16 - Magic Claw (3)
17 - Magic Claw (3)
18 - Magic Claw (3)
19 - Magic Claw (3)
20 - Magic Claw (2), Improving Max MP Recovery (1)
21 - Improving Max MP Recovery (3)
22 - Improving Max MP Recovery (2), Magic Guard (1)
23 - Magic Guard (3)
24 - Magic Guard (3)
25 - Magic Guard (3)
26 - Magic Guard (3)
27 - Magic Guard (3)
28 - Magic Guard (3)
29 - Magic Guard (1), Magic Armour (2)
30 - Magic Armour (3)
2nd Job
Coming Soon

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Number of posts: 38
Age: 15
Location: London
Charater information: Archei
Character Job: Hunter
Charater level: 35
Registration date: 2008-08-21

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